Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations
Simulating a realistic navigation of virtual pedestrians through virtual environments is a recurring subject of investigations. The various mathematical approaches used to compute the pedestrians’ paths result, i.a., in different computation-times and varying path characteristics. Customizable parameters, e.g., maximal walking speed or minimal interpersonal distance, add another level of complexity. Thus, choosing the best-fitting approach for a given environment and use-case is non-trivial, especially for novice users.
To facilitate the informed choice of a specific algorithm with a certain parameter set, crowd simulation frameworks such as Menge provide an extendable collection of approaches with a unified interface for usage. However, they often miss an elaborated visualization with high informative value accompanied by visual analysis methods to explore the complete simulation data in more detail – which is yet required for an informed choice. Benchmarking suites such as SteerBench are a helpful approach as they objectively analyze crowd simulations, however they are too tailored to specific behavior details. To this end, we propose a preliminary design of an advanced graphical user interface providing a 2D and 3D visualization of the crowd simulation data as well as features for time navigation and an overall data exploration.
@InProceedings{Boensch2020b,
author = {Andrea B\"{o}nsch and Marcel Jonda and Jonathan Ehret and Torsten W. Kuhlen},
title = {{Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations}},
booktitle = {IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)},
year = {2020},
month={March}
}