Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
 
  
  
    The authors present a virtual authoring environment for artistic creation in VR. It enables the effortless conversion of 2D images into volumetric 3D objects. Artistic elements in the input material are extracted with a convenient VR-based segmentation tool. Relief sculpting is then performed by interactively mixing different height maps. These are automatically generated from the input image structure and appearance. A prototype of the tool is showcased in an analog-virtual artistic workflow in collaboration with a traditional painter. It combines the expressiveness of analog painting and sculpting with the creative freedom of spatial arrangement in VR.
@article{eroglu2020rilievo,
  title={Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR},
  author={Eroglu, Sevinc and Schmitz, Patric and Martinez, Carlos Aguilera and Rusch, Jana and Kobbelt, Leif and Kuhlen, Torsten W},
  journal={Leonardo},
  volume={53},
  number={4},
  pages={438--441},
  year={2020},
  publisher={MIT Press}
}
 
        