Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR

Sevinc Eroglu, Patric Schmitz, Carlos Aguilera Martinez, Jana Rusch, Leif Kobbelt, Torsten Wolfgang Kuhlen
ACM SIGGRAPH 2020 Art Papers. Published in Leonardo Journal.

The authors present a virtual authoring environment for artistic creation in VR. It enables the effortless conversion of 2D images into volumetric 3D objects. Artistic elements in the input material are extracted with a convenient VR-based segmentation tool. Relief sculpting is then performed by interactively mixing different height maps. These are automatically generated from the input image structure and appearance. A prototype of the tool is showcased in an analog-virtual artistic workflow in collaboration with a traditional painter. It combines the expressiveness of analog painting and sculpting with the creative freedom of spatial arrangement in VR.

» Show BibTeX

title={Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR},
author={Eroglu, Sevinc and Schmitz, Patric and Martinez, Carlos Aguilera and Rusch, Jana and Kobbelt, Leif and Kuhlen, Torsten W},
publisher={MIT Press}

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