Publications
Visualizing Acoustical Simulation Data in Immersive Virtual Environments

In this contribution, we present an immersive visualization of room acoustical simulation data. In contrast to the commonly employed external viewpoint, our approach places the user inside the visualized data. The main problem with this technique is the occlusion of some data points by others. We present different solutions for this problem that allow an interactive analysis of the simulation data.
Bimanual Haptic Simulator for Medical Training: System Architecture and Performance Measurements
In this paper we present a simulator for two-handed haptic interaction. As an application example, we chose a medical scenario that requires simultaneous interaction with a hand and a needle on a simulated patient. The system combines bimanual haptic interaction with a physics-based soft tissue simulation. To our knowledge the combination of finite element methods for the simulation of deformable objects with haptic rendering is seldom addressed, especially with two haptic devices in a non-trivial scenario. Challenges are to find a balance between real-time constraints and high computational demands for fidelity in simulation and to synchronize data between system components. The system has been successfully implemented and tested on two different hardware platforms: one mobile on a laptop and another stationary on a semi-immersive VR system. These two platforms have been chosen to demonstrate scaleability in terms of fidelity and costs. To compare performance and estimate latency, we measured timings of update loops and logged event-based timings of several components in the software.
@inproceedings {EGVE:JVRC11:039-046,
booktitle = {Joint Virtual Reality Conference of EGVE - EuroVR},
editor = {Sabine Coquillart and Anthony Steed and Greg Welch},
title = {{Bimanual Haptic Simulator for Medical Training: System Architecture and Performance Measurements}},
author = {Ullrich, Sebastian and Rausch, Dominik and Kuhlen, Torsten},
year = {2011},
pages={39--46},
publisher = {The Eurographics Association},
DOI = {10.2312/EGVE/JVRC11/039-046}
}
Efficiently Navigating Data Sets Using the Hierarchy Browser

A major challenge in Virtual Reality is to enable users to efficiently explore virtual environments, regardless of prior knowledge. This is particularly true for complex virtual scenes containing a huge amount of potential areas of interest. Providing the user convenient access to these areas is of prime importance, just like supporting her to orient herself in the virtual scene. There exist techniques for either aspect, but combining these techniques into one holistic system is not trivial. To address this issue, we present the Hierarchy Browser. It supports the user in creating a mental image of the scene. This is done by offering a well-arranged, hierarchical visual representation of the scene structure as well as interaction techniques to browse it. Additional interaction allows to trigger a scene manipulation, e.g. an automated travel to a desired area of interest. We evaluate the Hierarchy Browser by means of an expert walkthrough.
@Article{Boensch2011,
Title = {{E}fficiently {N}avigating {D}ata {S}ets {U}sing the {H}ierarchy {B}rowser},
Author = {Andrea B\"{o}nsch and Sebastian Pick and Bernd Hentschel and Torsten Kuhlen},
Journal = {{V}irtuelle und {E}rweiterte {R}ealit\"at, 8. {W}orkshop der {GI}-{F}achgruppe {VR}/{AR}},
Year = {2011},
Pages = {37-48},
ISSN = {978-3-8440-0394-9}
Publisher = {Shaker Verlag}
}
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