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Game Development for Virtual Reality


Semester:

SS 2025

Type:

Practical

Lecturer:

Credits:

PT 4 (SWS) or 7 ECTS credits

Contact:

lehre@vr.rwth-aachen.de

The goal of this practical course is to gain hands-on experience in the design and implementation of VR interfaces. In groups of three students, a VR game with innovative interaction methods will be developed. To put the focus on interaction and game design, the Unreal Engine 4 will be used as the base for all projects.
We have 12 lab places.

Language:

English

Prerequisites:

  • Completed Bachelor’s degree
  • Advanced knowledge in object-oriented programming
  • Knowledge of the lectures Virtual Reality (I or II or both), Introduction to Computer Graphics, and Designing Interactive Systems (or comparable) is beneficial
  • Knowledge of the Unreal Game Engine, 3D modelling and C++ is beneficial

Materials:

  • You will develop VR applications with the Unreal Game Engine and C++, and do version management using git.
  • For the development, Windows workstations will be available during the lab.
  • To work on the Unreal project outside of the lab times, it is recommended to use a Windows workstation. Mac and Linux workstations might work as well, however, no support for setting up the software is provided in this case.

Literature and Preparatory Material:

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