Volumetric Video Capture Using Unsynchronized, Low-Cost Cameras
Volumetric video can be used in virtual and augmented reality applications to show detailed animated performances by human actors. In this paper, we describe a volumetric capture system based on a photogrammetry cage with unsynchronized, low-cost cameras which is able to generate high-quality geometric data for animated avatars. This approach requires, inter alia, a subsequent synchronization of the captured videos.
@Article{Boensch2019a,
author = {Andrea Bönsch, Andrew Feng, Parth Patel and Ari Shapiro},
title = {{Volumetric Video Capture using Unsynchronized, Low-cost Cameras}},
booktitle= {Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019)},
year = {2019},
volume = {1},
pages = {255--261}
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007373202550261},
isbn={978-989-758-354-4}
}