Virtual Reality Lab: Design and Implementation of Virtual Reality Interfaces
Semester: |
SS 2018 |
Type: |
Practical |
Lecturer: |
|
Credits: |
PT 4 (SWS) or 7 ECTS credits |
Contact: |
freitag@vr.rwth-aachen.de |
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Find a list of current courses on the Teaching page.
Type |
Date |
Room |
---|---|---|
Introductory Meeting | 05.03.2018, 2:15pm – 3:15pm | Seminar room 003, Kopernikusstraße. 6, Extension Building IT Center |
Monday (weekly) | 2:15pm - 5:45pm, starts on 09.04.2018 | VR Lab, Kopernikusstraße 6, Extension Building IT Center |
The goal of the lab is to introduce you to working with Virtual Reality (VR) hardware and solving VR interaction problems. You will work in groups to build a VR application based on the Unity Engine to tackle a given challenge. To solve the task, you will have access to HTC Vive VR headsets.
Language:
EnglishPrerequisites:
- Completed Bachelor’s degree
- Advanced knowledge in object-oriented programming
- Knowledge of the lectures Virtual Reality (I or II or both), Introduction to Computer Graphics, and Designing Interactive Systems (or comparable) is beneficial
- Knowledge of the Unity Game Engine and C# is beneficial
Materials:
- You will develop VR applications with the Unity Game Engine and C# for the HTC Vive headset, and do version management using git.
- For the development, Windows workstations will be available during the lab.
- You must have access to a Windows or Mac workstation to work on your Unity project outside of the lab times.
Literature and Preparatory Material:
- LaViola Jr, Joseph J., Ernst Kruijff, Ryan P. McMahan, Doug Bowman, and Ivan P. Poupyrev. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional, 2017.
- https://unity3d.com/learn/tutorials
- http://rogerdudler.github.io/git-guide/
We have 12 lab places.