Virtual Reality Lab
Semester: |
SS 2016 |
Type: |
Practical |
Lecturer: |
|
Credits: |
PT 4 (SWS) or 7 ECTS credits |
Contact: |
freitag@vr.rwth-aachen.de; zielasko@vr.rwth-aachen.de |
Find a list of current courses on the Teaching page.
Type |
Date |
Room |
---|---|---|
Wednesday (weekly) | 02.15 - 05.45 PM, starts on 13.04.2016 | VR Lab, Kopernikusstraße 6, Extension Building IT Center |
The goal of the practical is to introduce you to working with VR hardware and solving classical VR interaction problems.
The goal of the practical is to create a VR-based architectural viewer application. This will be accomplished by all students working together, divided into specialized teams of two, each tackling a specific part of the viewer. The application should enable to load and explore different architectural models within an immersive VR system. As starting point, there is a simple application with basic functionalities regarding loading, navigation, and rendering. During the lab you join a team that enriches one of the named modalities or adds collaboration, selection & manipulation or annotation to the feature set. To solve the task, you will have access to a multitude of VR hardware. Additionally, we will supply you with a software framework that serves as a base for your implementation.
The target platform for your techniques is the fully immersive aixCAVE VR system.
Language
German/EnglishPrerequisites
- Completed Vordiplom or Bachelor's degree
- Participation in the lecture Virtual Reality
- Advanced knowledge of C++ and object-oriented programming
- Knowledge of the lectures Introduction to Computer Graphics and Designing Interactive Systems (or comparable) is beneficial.
Materials
- VR-specific devices (CAVE, PIcasso Workstation, Tracker) will be handled using the VR-ToolKit ViSTA.
- For the development, Windows workstations (MS Visual Studio 2013) will be available during the practical.
- The programming language is C++ in combination with OpenGL.
- You should have access to a Windows or Linux PC to work on your project outside of the lab times.
Literature
- D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev: 3D User Interfaces: Theory And Practice, Addison-Wesley, 2004
- J.D. Foley, A. van Dam, S. Feiner, J. Hughes: Computer Graphics - Principles and Practice, Addison Wesley, 1991
- E. Gamma, R. Helm, R. Johnson, J. Vlissides: Design Patterns, Addison-Wesley, 1995
We have 8 free lab places.