Profile
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Till Petersen-Krauß, B. Sc. |
Publications
Talk: Numerical Analysis of Keratin Networks in Selected Cell Types
![pubimg](http://vr.rwth-aachen.de/media/paper_images/208/MOCA_Talk21_small.jpg)
Keratin intermediate filaments make up the main intracellular cytoskeletal network of epithelia and provide, together with their associated desmosomal cell-cell adhesions, mechanical resilience. Remarkable differences in keratin network topology have been noted in different epithelial cell types ranging from a well-defined subapical network in enterocytes to pancytoplasmic networks in keratinocytes. In addition, functional states and biophysical, biochemical, and microbial stress have been shown to affect network organization. To gain insight into the importance of network topology for cellular function and resilience, quantification of 3D keratin network topology is needed.
We used Airyscan superresolution microscopy to record image stacks with an x/y resolution of 120 nm and axial resolution of 350 nm in canine kidney-derived MDCK cells, human epidermal keratinocytes, and murine retinal pigment epithelium (RPE) cells. Established segmentation algorithms (TSOAX) were implemented in combination with additional analysis tools to create a numerical representation of the keratin network topology in the different cell types. The resulting representation contains the XYZ position of all filament segment vertices together with data on filament thickness and information on the connecting nodes. This allows the statistical analysis of network parameters such as length, density, orientation, and mesh size. Furthermore, the network can be rendered in standard 3D software, which makes it accessible at hitherto unattained quality in 3D. Comparison of the three analyzed cell types reveals significant numerical differences in various parameters.
Vista Widgets: A Framework for Designing 3D User Interfaces from Reusable Interaction Building Blocks
Virtual Reality (VR) has been an active field of research for several decades, with 3D interaction and 3D User Interfaces (UIs) as important sub-disciplines. However, the development of 3D interaction techniques and in particular combining several of them to construct complex and usable 3D UIs remains challenging, especially in a VR context. In addition, there is currently only limited reusable software for implementing such techniques in comparison to traditional 2D UIs. To overcome this issue, we present ViSTA Widgets, a software framework for creating 3D UIs for immersive virtual environments. It extends the ViSTA VR framework by providing functionality to create multi-device, multi-focus-strategy interaction building blocks and means to easily combine them into complex 3D UIs. This is realized by introducing a device abstraction layer along sophisticated focus management and functionality to create novel 3D interaction techniques and 3D widgets. We present the framework and illustrate its effectiveness with code and application examples accompanied by performance evaluations.
@InProceedings{Gebhardt2016,
Title = {{Vista Widgets: A Framework for Designing 3D User Interfaces from Reusable Interaction Building Blocks}},
Author = {Gebhardt, Sascha and Petersen-Krau, Till and Pick, Sebastian and Rausch, Dominik and Nowke, Christian and Knott, Thomas and Schmitz, Patric and Zielasko, Daniel and Hentschel, Bernd and Kuhlen, Torsten W.},
Booktitle = {Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology},
Year = {2016},
Address = {New York, NY, USA},
Pages = {251--260},
Publisher = {ACM},
Series = {VRST '16},
Acmid = {2993382},
Doi = {10.1145/2993369.2993382},
ISBN = {978-1-4503-4491-3},
Keywords = {3D interaction, 3D user interfaces, framework, multi-device, virtual reality},
Location = {Munich, Germany},
Numpages = {10},
Url = {http://doi.acm.org/10.1145/2993369.2993382}
}