We permanently offer proposals for bachelor and master thesis projects in all areas across our research activities (see our research areas page) and related subjects which cover most topics in Virtual Reality and Scientific Visualization. The thesis topics are usually specified in cooperation with one of our research assistants and/or Prof. Kuhlen taking into account the student's individual interests and his/her previous knowledge as well as the current research agenda of the Virtual Reality group (e.g. in terms of ongoing academic or industrial cooperations). So if you are interested in a thesis project in Virtual Reality, please contact us. In order to guarantee a successful completion of the thesis, we usually expect our student to have
- taken the "Basic Techniques in Computer Graphics" lecture if you are a bachelor student
- taken the “Virtual Reality” lecture if you are a master student
- a good working knowledge of C++
- or an equivalent qualification.
The Turrialba Volcano has become one of the most active volcanoes in Costa Rica. Scientists at the OVSICORI monitor its activity closely, gathering and collecting great amounts of data on a daily basis. Additionally, to better understand the volcano’s activity, simulation models are being developed. Visualization tools are required to study and analyze all these data together. The goal of this thesis is to design, develop and test a series of visualization and interaction techniques that will serve as the basis for a framework aimed at solving seismic and volcanic related problems. These tools should be encapsulated in an API to allow for rapid prototyping of Virtual Reality-based applications that include (but are not limited to) 3D rendering of- and interaction with simulation and measured data.
Prerequisites: Good programming skills in C++; knowledge of Python is desirable
Foto: ©Victor Chavarría for Ovsicori
Dr. Yuen Cheong Law Wan
Utilizing immersive virtual environments for professional data analysis while sitting in your office desk becomes a valid setting when taking into account the newest generation of HMDs. In a scenario like this it is beneficial to have an anchor to reality as this can even increase the experience. In this thesis it should be evaluated which impact it has when a virtual substitute of the user’s desk is also shown and moving together with the user in the virtual world, how such a substitute could be used and if it has to be modified to be beneficial for the experience.
Daniel Zielasko, M. Sc.