We permanently offer proposals for bachelor and master thesis projects in all areas across our research activities (see our research areas page) and related subjects which cover most topics in Virtual Reality and Scientific Visualization. The thesis topics are usually specified in cooperation with one of our research assistants and/or Prof. Kuhlen taking into account the student's individual interests and his/her previous knowledge as well as the current research agenda of the Virtual Reality group (e.g. in terms of ongoing academic or industrial cooperations). So if you are interested in a thesis project in Virtual Reality, please contact us. In order to guarantee a successful completion of the thesis, we usually expect our student to have
- taken the "Basic Techniques in Computer Graphics" lecture if you are a bachelor student
- taken the “Virtual Reality” lecture if you are a master student
- a good working knowledge of C++
- or an equivalent qualification.
Fluid Sketching is a novel medium for creating 3D fluid artwork in immersive virtual environments. It allows artists to draw 3D fluid-like sketches and manipulate them via six degrees of freedom input devices. Different brush stroke settings are available, varying the characteristics of the fluid. Because of fluids’ nature, the diffusion of the drawn fluid sketch is animated, and artists have control over altering the fluid properties and stopping the diffusion process whenever they are satisfied with the current result. Furthermore, they can shape the drawn sketch by directly interacting with it, either with their hand or by blowing into the fluid. Particle advection is based on curl-noise as a fast procedural method for animating the fluid flow. The goal of this thesis is to design and develop new interaction techniques and menus for the current Fluid Sketching application. An insight by means of a video can be found here.
Prerequisites: Good programming skills in C++; knowledge of OpenGL is desirable.
Sevinc Eroglu, M. Sc.
Multiple sensors and data sources exist in the area of prototypical manufacturing and assembly of micro-components. These have to be closely observed by users while using actuators. (E.g. multiple cameras, computer vision features, positioning data and surveillance of environment factors while assembling laser optics) By using smart devices like data-goggles (Google Glass, Microsoft HoloLens, etc.) these pieces of information should be displayed to the user in context-sensitive way via extended reality and appropriate visualizations.
Remark: This thesis is supervised by Fraunhofer IPT in close cooperation with us. More information (in German) about the application process can be found here IPT Master thesis.
Martin Bellgardt, M. Sc.
Virtual Humans can be embedded into virtual environments to guide the user through scenes and teach or point out interesting areas. Thereby their behavior has a large influence on the authenticity of the virtual environment and the immersion of a user. One important aspect to this behavior is their movement during speech: co-verbal gestures. The goal of this thesis is to design, develop and test a system to generate authentic co-verbal gestures using RNNs, e.g., Long-Short-Term-Memory (LSTM) networks. Training data for these networks will be provided. The system should become part of an already existing larger software suite to embed believable Virtual Humans into our framework.
Prerequisites: Good programming skills in C++; knowledge of Machine Learning Techniques is desirable
Photo: ©USC Institute for Creative Technologies
Jonathan Wendt, M.Sc.
The Turrialba Volcano has become one of the most active volcanoes in Costa Rica. Scientists at the OVSICORI monitor its activity closely, gathering and collecting great amounts of data on a daily basis. Additionally, to better understand the volcano’s activity, simulation models are being developed. Visualization tools are required to study and analyze all these data together. The goal of this thesis is to design, develop and test a series of visualization and interaction techniques that will serve as the basis for a framework aimed at solving seismic and volcanic related problems. These tools should be encapsulated in an API to allow for rapid prototyping of Virtual Reality-based applications that include (but are not limited to) 3D rendering of- and interaction with simulation and measured data.
Prerequisites: Good programming skills in C++; knowledge of Python is desirable
Photo: ©Victor Chavarría for Ovsicori
Dr. Yuen Cheong Law Wan