Poster: Perceived Distraction and Annoyance in a VR Listening Task
While listening to Embodied Conversational Agents (ECAs) in Virtual Reality (VR), background events can reduce both task performance and comfort. We ran an exploratory study with n = 5 participants who listened to ECA dialogues in a virtual open-plan office while performing a dual - task paradigm (keyword-detection and recall). Distractors varied by sound source (person vs. object) and environmental fit, where congruent distractors (office -specific stimuli, everyday stimuli) fit the virtual workspace, and incongruent distractors (extraordinary stimuli) violated it. Descriptively, distraction and annoyance ratings showed a partial divergence: incongruent distractors were perceived as most distracting, whereas office-congruent object sounds produced the highest annoyance ratings. These preliminary findings suggest that distraction and annoyance may constitute distinct dimensions of user experience.
@inproceedings{10.1145/3821409.3833888,
author = {K{\"u}hlem, Konstantin W. and Welker, Aaron S. and Widera, Agnes and Schlittmeier, Sabine J. and Fels, Janina and B{\"o}nsch, Andrea},
title = {Perceived Distraction and Annoyance in a VR Listening Task},
year = {2026},
isbn = {9798400727993},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3821409.3833888},
doi = {10.1145/3821409.3833888},
booktitle = {Proceedings of the 2026 ACM Symposium on Applied Perception},
articleno = {52},
numpages = {2},
keywords = {distraction, annoyance, attention, virtual reality, user study},
series = {SAP '26}
}