Poster: Usability of Integrated Eye-Tracking HMDs for Real-Time Unreal Engine Applications
Eye tracking is increasingly employed in VR-based user-experience and interaction research. Although most prior work relies on costly professional or custom- built eye trackers, many contemporary HMDs embed infrared eye trackers, raising the question of whether these built- in systems are mature and sufficiently support real-time research pipelines. We summarize findings from our usability evaluation of four eye-tracking HMDs with Unreal Engine (UE) 5.7. We assess each HMD’s software maturity, engine integration effort, and day-to-day usability, and summarize guidance for researchers selecting eye-tracking hardware for real-time applications.
@inproceedings{Widera2026a,
author = {Widera, Agnes and Kuhlen, Torsten W. and B{\"o}nsch, Andrea},
title = {Usability of Integrated Eye-Tracking HMDs for Real-Time Unreal Engine Applications},
year = {2026},
isbn = {9798400727993},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3821409.3833903},
doi = {10.1145/3821409.3833903},
booktitle = {Proceedings of the 2026 ACM Symposium on Applied Perception},
articleno = {58},
numpages = {2},
keywords = {Virtual Reality, Eye-Tracking, Pupillometry, Blinking},
series = {SAP '26}
}