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Sevinc Eroglu, M. Sc.

Research Assistant in the Virtual Reality Team



Publications


Choose Your Reference Frame Right: An Immersive Authoring Technique for Creating Reactive Behavior


Sevinc Eroglu, Patric Schmitz, Kilian Sinke, David Anders, Torsten Wolfgang Kuhlen, Benjamin Weyers
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
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Immersive authoring enables content creation for virtual environments without a break of immersion. To enable immersive authoring of reactive behavior for a broad audience, we present modulation mapping, a simplified visual programming technique. To evaluate the applicability of our technique, we investigate the role of reference frames in which the programming elements are positioned, as this can affect the user experience. Thus, we developed two interface layouts: "surround-referenced" and "object-referenced". The former positions the programming elements relative to the physical tracking space, and the latter relative to the virtual scene objects. We compared the layouts in an empirical user study (n = 34) and found the surround-referenced layout faster, lower in task load, less cluttered, easier to learn and use, and preferred by users. Qualitative feedback, however, revealed the object-referenced layout as more intuitive, engaging, and valuable for visual debugging. Based on the results, we propose initial design implications for immersive authoring of reactive behavior by visual programming. Overall, modulation mapping was found to be an effective means for creating reactive behavior by the participants.

Honorable Mention for Best Paper!

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» Show BibTeX

@inproceedings{eroglu2024choose,
title={Choose Your Reference Frame Right: An Immersive Authoring Technique for Creating Reactive Behavior},
author={Eroglu, Sevinc and Schmitz, Patric and Sinke, Kilian and Anders, David and Kuhlen, Torsten Wolfgang and Weyers, Benjamin},
booktitle={30th ACM Symposium on Virtual Reality Software and Technology},
pages={1--11},
year={2024}
}





VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-based Testing of Automated Vehicles


Sevinc Eroglu, Arthur Voigt, Benjamin Weyers, Torsten Wolfgang Kuhlen
2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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Virtual Reality has become an important medium in the automotive industry, providing engineers with a simulated platform to actively engage with and evaluate realistic driving scenarios for testing and validating automated vehicles. However, engineers are often restricted to using 2D desktop-based tools for designing driving scenarios, which can result in inefficiencies in the development and testing cycles. To this end, we present VRScenarioBuilder, an immersive authoring tool that enables engineers to create and modify dynamic driving scenarios directly in VR using free-hand interactions. Our tool features a natural user interface that enables users to create scenarios by using drag-and-drop building blocks. To evaluate the interface components and interactions, we conducted a user study with VR experts. Our findings highlight the effectiveness and potential improvements of our tool. We have further identified future research directions, such as exploring the spatial arrangement of the interface components and managing lengthy blocks.




Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing


Sevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten Wolfgang Kuhlen, Benjamin Weyers
IEEE Conference on Virtual Reality and 3D User Interfaces 2021
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Virtual Reality is increasingly used for safe evaluation and validation of autonomous vehicles by automotive engineers. However, the design and creation of virtual testing environments is a cumbersome process. Engineers are bound to utilize desktop-based authoring tools, and a high level of expertise is necessary. By performing scene authoring entirely inside VR, faster design iterations become possible. To this end, we propose a VR authoring environment that enables engineers to design road networks and traffic scenarios for automated vehicle testing based on free-hand interaction. We present a 3D interaction technique for the efficient placement and selection of virtual objects that is employed on a 2D panel. We conducted a comparative user study in which our interaction technique outperformed existing approaches regarding precision and task completion time. Furthermore, we demonstrate the effectiveness of the system by a qualitative user study with domain experts.

Nominated for the Best Paper Award.

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Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR


Sevinc Eroglu, Patric Schmitz, Carlos Aguilera Martinez, Jana Rusch, Leif Kobbelt, Torsten Wolfgang Kuhlen
ACM SIGGRAPH 2020 Art Papers. Published in Leonardo Journal.
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The authors present a virtual authoring environment for artistic creation in VR. It enables the effortless conversion of 2D images into volumetric 3D objects. Artistic elements in the input material are extracted with a convenient VR-based segmentation tool. Relief sculpting is then performed by interactively mixing different height maps. These are automatically generated from the input image structure and appearance. A prototype of the tool is showcased in an analog-virtual artistic workflow in collaboration with a traditional painter. It combines the expressiveness of analog painting and sculpting with the creative freedom of spatial arrangement in VR.

» Show BibTeX

@article{eroglu2020rilievo,
title={Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR},
author={Eroglu, Sevinc and Schmitz, Patric and Martinez, Carlos Aguilera and Rusch, Jana and Kobbelt, Leif and Kuhlen, Torsten W},
journal={Leonardo},
volume={53},
number={4},
pages={438--441},
year={2020},
publisher={MIT Press}
}





Fluid Sketching — Immersive Sketching Based on Fluid Flow


Sevinc Eroglu, Sascha Gebhardt, Patric Schmitz, Dominik Rausch, Torsten Wolfgang Kuhlen
Proceedings of IEEE Virtual Reality 2018
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Fluid artwork refers to works of art based on the aesthetics of fluid motion, such as smoke photography, ink injection into water, and paper marbling. Inspired by such types of art, we created Fluid Sketching as a novel medium for creating 3D fluid artwork in immersive virtual environments. It allows artists to draw 3D fluid-like sketches and manipulate them via six degrees of freedom input devices. Different sets of brush strokes are available, varying different characteristics of the fluid. Because of fluid's nature, the diffusion of the drawn fluid sketch is animated, and artists have control over altering the fluid properties and stopping the diffusion process whenever they are satisfied with the current result. Furthermore, they can shape the drawn sketch by directly interacting with it, either with their hand or by blowing into the fluid. We rely on particle advection via curl-noise as a fast procedural method for animating the fluid flow.

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» Show BibTeX

@InProceedings{Eroglu2018,
author = {Eroglu, Sevinc and Gebhardt, Sascha and Schmitz, Patric and Rausch, Dominik and Kuhlen, Torsten Wolfgang},
title = {{Fluid Sketching — Immersive Sketching Based on Fluid Flow}},
booktitle = {Proceedings of IEEE Virtual Reality Conference 2018},
year = {2018}
}





Fluid Sketching: Bringing Ebru Art into VR


Sevinc Eroglu, Benjamin Weyers, Torsten Wolfgang Kuhlen
Mensch und Computer 2018 - Workshopband
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In this interactive demo, we present our Fluid Sketching application as an innovative virtual reality-based interpretation of traditional marbling art. By using a particle-based simulation combined with natural, spatial, and multi-modal interaction techniques, we create and extend the original artistic work to build a comprehensive interactive experience. With the interactive demo of Fluid Sketching during Mensch und Computer 2018, we aim at increasing the awareness of paper marbling as traditional type of art and demonstrating the potential of virtual reality as new and innovative digital and artistic medium.

» Show BibTeX

@article{eroglu2018fluid,
title={Fluid Sketching: Bringing Ebru Art into VR},
author={Eroglu, Sevinc and Weyers, Benjamin and Kuhlen, Torsten},
journal={Mensch und Computer 2018-Workshopband},
year={2018},
publisher={Gesellschaft f{\"u}r Informatik eV}
}





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