Dennis Scully

Student Helper, Master Thesis


Sebastian Pick, Andrea Bönsch, Dennis Scully, Torsten Wolfgang Kuhlen
Virtuelle und Erweiterte Realität, 12. Workshop der GI-Fachgruppe VR/AR (2015)

Digital works of art are often created using some kind of modeling software, like Cinema4D. Usually they are presented in a non-interactive form, like large Diasecs, and can thus only be experienced by passive viewing. To explore alternative, more captivating presentation channels, we investigate the use of a CAVE virtual reality (VR) system as an immersive and interactive presentation platform in this paper. To this end, in a collaboration with an artist, we built an interactive VR experience from one of his existing works. We provide details on our design and report on the results of a qualitative user study.

» Show BibTeX
@Article{Pick2015, Title = {{Immersive Art: Using a CAVE-like Virtual Environment for the Presentation of Digitial Works of Art}}, Author = {Pick, Sebastian and B\"{o}nsch, Andrea and Scully, Dennis and Kuhlen, Torsten W.}, Journal = {{V}irtuelle und {E}rweiterte {R}ealit\"at, 12. {W}orkshop der {GI}-{F}achgruppe {VR}/{AR}}, Year = {2015}, Pages = {10-21}, ISSN = {978-3-8440-3868-2}, Publisher = {Shaker Verlag} }

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